It's a fact of life that all applications have bugs- even after
strenuous bench testing, automated testing, and piles and piles of test
plans. When you release software into the wild, something is going to go
wrong, somewhere. So it is nice to have an underlying architecture in
your program so that when something does go horribly, unavoidably wrong,
there is at least some record of what happened - so you can start
tracking down and reproducing it. Today we are going to talk about an
extremely simple way to do just that in C#.
Generally, since we are in the managed world of .NET and C#, when
something horrible goes wrong with your program, it will eventually
manifest itself as an unhandled exception - and then the app will crash
and burn. Now, I suppose you could try and surround all your code with
generic try-catch statements, but (I'm hoping) we all know that that is
just a horrible idea, from performance, maintenance, and code
readability perspectives. Fortunately, there is a better way to
implement that idea in .NET - the
UnhandledException
event.
The
UnhandledException
is an event on the
AppDomain
class. An AppDomain
is, in very simplistic terms, the execution
environment for your code. We are going to assume today that there is
only one AppDomain, and we aren't going to worry about it any more than
that. Talking about AppDomains could probably take an entire tutorial in
and of itself. But anyway, we have this event - what does it do and how
do we attach to it?
What it does is pretty simple - the event is fired every time there is
an unhandled exception that propagates all the way to the top of your
application. Now, if there was nothing attached to the event, the app
would show one of those classic "this app has encountered a problem and
needs to close" dialogs, and down your app would go. But once you attach
to this event, you have a chance to do something.
How to attach to the event is a little weird - but only in that you may
have never added code to this part of a C# app before - especially if
what you mostly work with are GUI apps. We need to add a line to the
Main
method (by default in the "Program.cs" file in a new Windows
Application):using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace MyApp
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
AppDomain.CurrentDomain.UnhandledException +=
new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}
That is the content of a default "Program.cs" file for a new Visual
Studio Windows Application called "MyApp" - with one difference. The
line of code
AppDomain.CurrentDomain.Unhandled...
is what I added in
order to attach to the UnhandledException
event of my AppDomain. Of
course, here it is referencing a function that does not yet exist
(CurrentDomain_UnhandledException
) - but we will get to that next.
Ok, lets write that method:
static void CurrentDomain_UnhandledException
(object sender, UnhandledExceptionEventArgs e)
{
try
{
Exception ex = (Exception)e.ExceptionObject;
MessageBox.Show("Whoops! Please contact the developers with the following"
+ " information:\n\n" + ex.Message + ex.StackTrace,
"Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
finally
{
Application.Exit();
}
}
And there you go - now your unhandled exceptions are being shown in a
nice happy dialog! Of course, you could do other things here - like log
the exception, or try and soften the blow of the crash by saving
whatever program state you can. You can't, however, actually keep the
program from crashing - there is no way to "catch" the exception at this
point and let the app keep on running.
But wait, there's more! As I stated before, with the
UnhandledException
event on AppDomain
, any exception in the current AppDomain will
trigger that event. This includes not only the main application thread
(the UI thread), but any other threads as well. And, as I just
mentioned, there is no way to "recover" once you hit that point.
However, there is actually a different way to handle unhandled
exceptions on the Application thread (i.e., the thread that is handling
your UI - forms, painting/ user input, etc..). This is through the
ThreadException
event on
Application
.
To do this, we add another line to the main method:Application.ThreadException +=
new System.Threading.ThreadExceptionEventHandler(Application_ThreadException);
And we define the function
Application_ThreadException
:public static void Application_ThreadException
(object sender, System.Threading.ThreadExceptionEventArgs e)
{
DialogResult result = DialogResult.Abort;
try
{
result = MessageBox.Show("Whoops! Please contact the developers with the"
+ " following information:\n\n" + e.Exception.Message + e.Exception.StackTrace,
"Application Error", MessageBoxButtons.AbortRetryIgnore, MessageBoxIcon.Stop);
}
finally
{
if (result == DialogResult.Abort)
{
Application.Exit();
}
}
}
With this method hooked to the
Application.ThreadException
, unhandled
exceptions on the main application thread will not hit the
UnhandledException
event on the AppDomain
- and the app will no
longer terminate by default. As you can see in this method, we show a
dialog asking if the user wants to continue or not - and if they choose
abort, we close the app. Otherwise, we just let the app continue on.
Here is what the file "Program.cs" looks like now:
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace MyApp
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
AppDomain.CurrentDomain.UnhandledException +=
new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);
Application.ThreadException +=
new System.Threading.ThreadExceptionEventHandler(Application_ThreadException);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
static void CurrentDomain_UnhandledException
(object sender, UnhandledExceptionEventArgs e)
{
try
{
Exception ex = (Exception)e.ExceptionObject;
MessageBox.Show("Whoops! Please contact the developers with "
+ "the following information:\n\n" + ex.Message + ex.StackTrace,
"Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
finally
{
Application.Exit();
}
}
public static void Application_ThreadException
(object sender, System.Threading.ThreadExceptionEventArgs e)
{
DialogResult result = DialogResult.Abort;
try
{
result = MessageBox.Show("Whoops! Please contact the developers "
+ "with the following information:\n\n" + e.Exception.Message
+ e.Exception.StackTrace, "Application Error",
MessageBoxButtons.AbortRetryIgnore, MessageBoxIcon.Stop);
}
finally
{
if (result == DialogResult.Abort)
{
Application.Exit();
}
}
}
}
}
In any decent sized application, the code in either of these two methods
would probably be much more complicated - logging much more state
information, trying to determine if the app could continue at all, so on
and so forth. But hopefully this gives you an idea of where to put that
sort of logic in a C# application.
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