In this tutorial, I'm going to go through the code required to edit the
Windows registry using C#. This will include creating new keys and
values as well as modifying existing ones.
The registry is a great way to save information between application
launches. Many applications use the registry to save information about
dialog sizes and placements. That way the user doesn't have to resize
and move dialogs every time the program starts.
Let's start by creating a new registry key. The first thing we need to
decide is where to put our new key. If you bring up the Registry Editor
- type "regedit" in the run bar, you'll notice the registry looks a lot
like a file explorer. "Computer" is the root node with several child
folders branching from it.
Most software packages will have a registry key inside
HKEY\_LOCAL\_MACHINE-\>SOFTWARE
These keys are available no matter who is logged in and is a good place
to stick general application values. Let's put a key in this folder
called "My Registry Key".
Registry.LocalMachine.CreateSubKey("SOFTWARE\\My Registry Key");
Registry
is a class located in
theMicrosoft.Win32
namespace. Registry.LocalMachine
means where going to be modifying the
HKEY_LOCAL_MACHINE registry key. We passed in "SOFTWARE\\My Registry
Key" to
CreateSubKey
because we wanted our new key created inside the "SOFTWARE" key.
CreateSubKey
has the option to take more arguments - mostly dealing
with access and security, but they're not important for this tutorial.
If you open the Registry Editor again, you'll now see you're new key. A
key without any values is pretty useless, so let's add a string value to
it.
RegistryKey myKey = Registry.LocalMachine.OpenSubKey("SOFTWARE\\My Registry Key", true);
myKey.SetValue("My String Value", "Test Value", RegistryValueKind.String);
The
OpenSubKey
method is called to get a reference to our newly created key. It takes
the path to the key, which is the same as when creating it, and it takes
a boolean indicating whether or not we want to open it writable. Since
we want to add a new value to this key, we want to set this to true
.
Next, we simply call
SetValue
to create our new value. The SetValue
function takes the name of the
value as the first argument, the actual value as the second, and the
type of value as the third. The
RegistryValueKind
enumeration has lots of different kinds of data, so most primitive types
can be stored in the registry. If the value you're trying to set doesn't
exist yet (like in this case), SetValue
will create it for you.
Now let's look at how to get values back out of the registry. It's very
similar to setting values and equally as easy.
RegistryKey myKey = Registry.LocalMachine.OpenSubKey("SOFTWARE\\My Registry Key", false);
string myValue = (string)myKey.GetValue("My String Value");
//myValue now equals "Test Value"
We get a reference to our key exactly like we did before except this
time we pass
false
for the writable argument. A call to
GetValue
is then made to retrieve the value from the registry. This function
returns an object, so it must first be cast to your desired type - in
this case string. It's always wise to check that the return value is not
null before casting it since it is possible that the registry value
you're trying to read doesn't exist.
That's all the code required to read and write to the Windows registry
using .NET and C#.
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