You probably know about methods like
Debug.WriteLine
and
Debug.Assert.
A big part of their use is that they only do stuff if you are running a
application compiled in Debug mode. If you are running in release mode,
however, its like those calls in your code don't even exist - this way
you can feel free to put helpful debug messages and checks in your code
without worrying about the release version of the application being
affected. Have you ever wondered how this is done?
Well, what happens in the end is that those calls really don't exist in
a release compiled version of an application - they are literally ripped
out of the code. But there is no magic going on here, and nothing that
is specially restricted to Microsoft's own code - its actually just a
plain old method
attribute,
one that we can use in our own code if we wanted to.
Heres the method signature for
Debug.WriteLine
:[ConditionalAttribute("DEBUG")]
public static void WriteLine(string message)
That
ConditionalAttribute
tag on the method signature means that the method call only really
exists if the code is compiled in Debug mode (i.e., the symbol DEBUG is
defined). For instance, take a look at the following (very simple) chunk
of code:
namespace ConditionalAttributeTest
{
class Program
{
static void Main(string[] args)
{
Debug.WriteLine("I'm a message!");
}
}
}
When this code is compiled in debug mode, if you take a look at the MSIL
(Microsoft Intermediate Language, the language C# is compiled into)
inside the executable, you will see the following:
.class private auto ansi beforefieldinit Program
extends [mscorlib]System.Object
{
.method public hidebysig specialname rtspecialname
instance void .ctor() cil managed
{
.maxstack 8
L_0000: ldarg.0
L_0001: call instance void [mscorlib]System.Object::.ctor()
L_0006: ret
}
.method private hidebysig static void Main(string[] args) cil managed
{
.entrypoint
.maxstack 8
L_0000: nop
L_0001: ldstr "I\'m a message!"
L_0006: call void [System]System.Diagnostics.Debug::WriteLine(string)
L_000b: nop
L_000c: ret
}
}
Now in all that mess of MSIL, you can probably see the call to
Debug.WriteLine
that prints out that string. But if you compile the
exact same code in release mode, and look at the MSIL, you see the
following:.class private auto ansi beforefieldinit Program
extends [mscorlib]System.Object
{
.method public hidebysig specialname rtspecialname
instance void .ctor() cil managed
{
.maxstack 8
L_0000: ldarg.0
L_0001: call instance void [mscorlib]System.Object::.ctor()
L_0006: ret
}
.method private hidebysig static void Main(string[] args) cil managed
{
.entrypoint
.maxstack 8
L_0000: ret
}
}
Now there is no trace of the
Debug.WriteLine
call at all - even the
string we were going to print out, it is completely gone.
So how do we use this attribute? Well it's as simple as what was done
for
Debug.WriteLine
- just drop the attribute on top of the method
that you want to conditionally compile out. It doesn't have to be the
DEBUG
symbol, either - it can be for symbols you have defined
yourself. For instance, say you wanted to gather some performance data
when the symbol TIMERS
is defined. You could have some code like the
following:public static class TimerCalls
{
private static Dictionary<string, Stopwatch> _Stopwatches
= new Dictionary<string, Stopwatch>();
[ConditionalAttribute("TIMERS")]
public static void StartStopwatch(string key)
{
if(_Stopwatches.ContainsKey(key))
{ return; } //Stopwatch already running
_Stopwatches.Add(key, Stopwatch.StartNew());
}
[ConditionalAttribute("TIMERS")]
public static void StopStopwatch(string key)
{
if(!_Stopwatches.ContainsKey(key))
{ return; } //No such stopwatch currently
var watch = _Stopwatches[key];
watch.Stop();
_Stopwatches.Remove(key);
Console.WriteLine(String.Format("Timer: {0}, {1}ms", key,
watch.Elapsed.TotalMilliseconds));
}
}
The use of the conditional attribute there means that those two calls -
StartStopwatch
and StopStopwatch
- only exist when the TIMERS
symbol is defined. So if you take the following code and compile and run
it:#define TIMERS
class Program
{
static void Main(string[] args)
{
TimerCalls.StartStopwatch("SumNumbers");
int total = 0;
for (int i = 0; i < 10000; i++)
{ total += i; }
Console.WriteLine(total);
TimerCalls.StopStopwatch("SumNumbers");
Console.Read();
}
}
You get this output:
49995000
Timer: SumNumbers, 2.7013ms
But if you take out that
#define TIMERS
statement at the top, you get
this output:49995000
Now I know this could technically all be done with
#If
statements, but using
#If
statements everywhere starts to really clutter code. In my opinion
it makes code harder to read - plus you end up having to if-def out
every single instance of whatever you are conditionally compiling. Using
the ConditionalAttribute
guarantees that every call is automatically
stripped out - no worries that you missed one, or someone else added one
in and forgot to add the if-def.
Well, that's it for
ConditionalAttribute
, another one of those obscure
but handy features of C# (and the other .NET languages). The Visual
Studio solution with the TimerCalls
class is below, if you want to
grab it and play around.
Source Files:
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