We have all seen them, and most of the time they mark something bad.
They are dialog boxes and not only have they been the bane of all
computer users since the GUI was invented, but they are really a key to
any software project. Whether you are making a simple text editor, or
you programming a time viewing machine, chances are you at some point
going to need a dialog box. Luckily, with C# adding one is super easy.
To start off we will make a simple popup that will alert the user of
some useful information. To do this all we need to do is use
MessageBox.Show()
and that will make a super simple popup window that
will tell our user whatever we want. So it would look something like
this:MessageBox.Show("SOTC has the best tutorials!")
All this will do is bring up a small dialog box, with the message being
whatever the text is. Nothing special, but it can get the job done if
you need something simple. All the user has to do is either hit OK or
the X button and the message will disappear. But how do we capture what
the user chooses? It is extremely simple, you just capture the response
in an if statement like so:
if (MessageBox.Show("SOTC has the best tutorials!") == DialogResult.OK)
{
MessageBox.Show("You hit ok.");
}
The first thing you will notice is that we use an enum called
DialogResult
. This is built into the C# libraries and, as you may
have guessed, is used in catching dialog results. At this point hitting
OK or the X button will both send an DialogResult.OK
back, so this
will capture either. What do we do if we want more that just one choice?
Well, MessageBox
can handle many things, and one of those is having
more than one button in the dialog. Take at look at this:if (MessageBox.Show("SOTC has the best tutorials?",
"SOTC Tutorials", MessageBoxButtons.YesNo)
== DialogResult.Yes)
{
MessageBox.Show("Yeah, we know.");
}
else
{
MessageBox.Show("Well that's just not true.");
}
In order to choose our buttons we must provide another argument before
that, a messagebox "caption", which is the title of the dialog. As you
can tell, there is a built in enum for MessageBox buttons as well, which
can be lots of things. YesNo, OkCancel, and the like are represented as
a simple way to get a quick dialog box up on the screen.
The last thing we will add to our simple dialog is really just cosmetic.
You can actually tell your messagebox what standard icon to use, which
can be anything from the ever so evil red and white "X" to a windows
information icon. If you didn't already guess, there is also an enum for
this purpose as well. When it is all finished, our code will look like
so:
if (MessageBox.Show("SOTC has the best tutorials?",
"SOTC Tutorials", MessageBoxButtons.YesNo, MessageBoxIcon.Question)
== DialogResult.Yes)
{
MessageBox.Show("Yeah, we know.");
}
else
{
MessageBox.Show("Well thats just not true.");
}
And in case you were worrying about when you can call
MessageBox.Show
,
you can relax. You can call it at pretty much anytime you want
(although, for instance, putting a dialog box in a process that runs as
a service might not be the brightest of ideas).
Now be careful - don't overuse dialog boxes. Users hate nothing more
than a popup box that interrupts their flow and makes them change focus.
But there are situations that warrant them, and .NET makes it absurdly
easy. In this tutorial we examined the built in dialog options C# has,
and in Part 2 we will look over custom dialogs.
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