In the
first part we looked at how to download hundreds of O'Reilly bookcovers usingC#. In
the second part, we saw how to stitch those imagestogether into something a
little more friendly for Deep Zoom Composer. In this part, we're going
to create a Deep Zoom Composer project, export the final images, and
build the finished Silverlight application.
In order to build Deep Zoom applications, you're going to need to
download Microsoft's Deep Zoom
Composer.
Everything else you should already have - especially if you're building
Silverlight applications. In case you haven't checked out the previous
tutorials yet, below is the application we'll be building today.
[silverlight width="630" height="480"
src="/sites/default/files/409/source/OReillyDeepZoom.xap"]
Step 1 - Import the Images
Deep Zoom Composer is separated into three parts: Import, Compose, and
Export. The first thing we're going to need to do is import all of the
O'Reilly book covers.
Using the application that we created in part2 of this tutorial, my
O'Reilly book covers have been combined into 21 rows each containing 38
images. Each row is 19,000 pixels wide and around 1,000 pixels tall. The
reason I didn't import each image separately is that Deep Zoom Composer
eventually used up a ton of memory and crashed when I attempted to do
so. I have not re-tried that option using the latest version, however at
the time, there seemed to be a maximum number of images it could handle.
Simply click the "Add Image" button on the right side of the screen and
select your images. Once complete, you should have something similar to
the image below.
Step 1 - Compose the Images
Once we've got the images imported, it's time to compose them into what
the final application will look like. Click the compose tab at the top
of the page to enter the composition area. Once in there, simply select
all the images using the list view at the bottom and drag and drop them
onto the canvas.
As you can see, Deep Zoom Composer staggered the images by default,
which is not what we want. Fortunately, it's got some nifty tools for
arranging images. With all the images selected, right-click one of them
to bring up the "Arrange into Grid" dialog.
Since I have 21 rows of images, I set the "Constrain by" option to Rows,
the "Number of Rows" option to 21, and the "Padding" to 0 (since I don't
want any space between my rows).
Once you click OK on that dialog, Deep Zoom Composer will arrange the
images exactly like they're supposed to be.
Step 3 - Export Deep Zoom Project
Now that the image are composed how we want, it's time to export them
from Deep Zoom Composer to something that can be used by our Silverlight
application.
Simply go to the "Custom" tab, set the "Output type" to "Silverlight
Deep Zoom", give it a name, choose a location, then hit "Export". All
the other default options will work fine for us. The export process will
take several minutes, depending on how large your project is.
What Deep Zoom Composer generates for you is a couple of different
things. First it will create a folder called "GeneratedImages". This
folder contains hundreds of images that Silverlight will request and
combine when a user is using the Deep Zoom application. Inside this
folder is also a file called "dzc_output.xml". This file will be the
actual source of the
MultiScaleImage
object that will be used when
building our app.Step 4 - Build the Silverlight App
Now we're down to the good stuff - actually building up the final
application. Once you've got a new Silverlight application ready, the
first thing you're going to need to do is get the GeneratedImages folder
into your project. I copied and added it the ClientBin folder of the ASP
project.
The first piece of code we need to write will create the multiscale
image object and set it's source to our Deep Zoom Composer output.
<UserControl x:Class="DeepZoom.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="600" Height="400" Background="Black">
<Grid x:Name="LayoutRoot" Background="White">
<MultiScaleImage x:Name="msi" Source="../GeneratedImages/dzc_output.xml"/>
</Grid>
</UserControl>
If you were to actually run this right now, you'd see what looked like a
finished, working, application. However, you'll find out quickly that
none of the nice mouse gestures work. Unfortunately, these aren't built
into the
MultiScaleImage
object, but Microsoft did provide source code
to hook it up. The code-behind for this app looks like this:using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace OReillyDeepZoom
{
public partial class Page : UserControl
{
//
// Based on prior work done by Lutz Gerhard, Peter Blois, and Scott Hanselman
//
double zoom = 1;
bool duringDrag = false;
bool mouseDown = false;
Point lastMouseDownPos = new Point();
Point lastMousePos = new Point();
Point lastMouseViewPort = new Point();
public double ZoomFactor
{
get { return zoom; }
set { zoom = value; }
}
public Page()
{
InitializeComponent();
//
// Handling all of the mouse and keyboard functionality
//
this.MouseLeftButtonDown +=
delegate(object sender, MouseButtonEventArgs e)
{
lastMouseDownPos = e.GetPosition(msi);
lastMouseViewPort = msi.ViewportOrigin;
mouseDown = true;
msi.CaptureMouse();
};
this.MouseLeftButtonUp += delegate(object sender, MouseButtonEventArgs e)
{
if (!duringDrag)
{
bool shiftDown =
(Keyboard.Modifiers & ModifierKeys.Shift) == ModifierKeys.Shift;
double newzoom = zoom;
if (shiftDown)
{
newzoom /= 2;
}
else
{
newzoom *= 2;
}
Zoom(newzoom, msi.ElementToLogicalPoint(this.lastMousePos));
}
duringDrag = false;
mouseDown = false;
msi.ReleaseMouseCapture();
};
this.MouseMove += delegate(object sender, MouseEventArgs e)
{
lastMousePos = e.GetPosition(msi);
if (mouseDown && !duringDrag)
{
duringDrag = true;
double w = msi.ViewportWidth;
Point o = new Point(msi.ViewportOrigin.X, msi.ViewportOrigin.Y);
msi.UseSprings = false;
msi.ViewportOrigin = new Point(o.X, o.Y);
msi.ViewportWidth = w;
zoom = 1 / w;
msi.UseSprings = true;
}
if (duringDrag)
{
Point newPoint = lastMouseViewPort;
newPoint.X += (lastMouseDownPos.X - lastMousePos.X) /
msi.ActualWidth * msi.ViewportWidth;
newPoint.Y += (lastMouseDownPos.Y - lastMousePos.Y) /
msi.ActualWidth * msi.ViewportWidth;
msi.ViewportOrigin = newPoint;
}
};
new MouseWheelHelper(this).Moved +=
delegate(object sender, MouseWheelEventArgs e)
{
e.Handled = true;
double newzoom = zoom;
if (e.Delta < 0)
newzoom /= 1.3;
else
newzoom *= 1.3;
Zoom(newzoom, msi.ElementToLogicalPoint(this.lastMousePos));
msi.CaptureMouse();
};
}
private void Zoom(double newzoom, Point p)
{
if (newzoom < 0.5)
{
newzoom = 0.5;
}
msi.ZoomAboutLogicalPoint(newzoom / zoom, p.X, p.Y);
zoom = newzoom;
}
}
}
Since I didn't write the code, I'm not going to explain it. You'll just
have to copy and paste it into your project. The MouseWheelHelper object
comes from a file provided by Microsoft called MouseWheelHelper.cs. You
can download this class from the files attached to this tutorial.
If you run the application now, you'll see that all the mouse clicks,
drags, and wheel clicks do exactly what they're supposed to. In fact, we
have a fully functional Deep Zoom application that matches the example
at the beginning of the tutorial.
And that does it for this post. You can download a Visual Studio 2008
project for the example application below (everything except the
images).
Source Files:
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