Skip to main content

C# WPF Tutorial - Creating A Custom Panel Control [Intermediate]


The world of WPF gives you an extreme amount of flexibility right off the bat - with things like styles, control templates, and the composability of almost anything, at first it seems like everything is right there at your fingertips. And while there is a lot immediately accessible, there are still cases where you have to get down into the nitty-gritty. Today we are going to take a look at how to create a WPF custom control - more specifically, a custom panel. The available panels in WPF are great (perhaps we will have a tutorial on how to use them all at some point in the future). But maybe you have a very specific need, and none of the panels quite work the way you want?

Well, in that case, it is custom controls to the rescue! The custom panel we are going to write today is going to be extremely similar to the wrap panel, except that we are going to add animation into the picture. When items in the panel need to wrap to the next line because the size of the panel changed, they won't just switch positions - they will animate to the new position. Useful? Not really. But it is a cool example and fun to play with.

Here's a couple screenshots of the panel in action (the second one is in the middle of an animated move):

WrapPanel
Wrap Panel While Animating

OK, so the first thing we need to do is create the skeleton of the class for the new custom control. In my case, I called it AnimatedWrapPanel, and it will extend the base Panel class:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;

namespace AnimatedWrapPanel
{
  public class AnimatedWrapPanel : Panel
  {

  }
}
 
Ok, so there is our base structure. Technically, this is already a control, but it wouldn't actually do anything yet. To actually get it to do something useful, there are two very important methods that we need to override:
protected override Size MeasureOverride(Size availableSize)
{

}

protected override Size ArrangeOverride(Size finalSize)
{


}
 
WPF uses a two pass layout system to determine the positions and sizes of parents and children. Each of these methods corresponds to one of those steps. In the first step, the Measure step, parents are supposed to ask their children what their desired size is, given an available size. In the second step, the Arrange step, parents position their children and tell their children how much size they are actually getting. There are a couple things to note about each of these steps, so lets take a look at them one at a time.

The simplest MeasureOverride method (that actually works) for a panel would be the following:
protected override Size MeasureOverride(Size availableSize)
{
  Size resultSize = new Size(0,0);

  foreach (UIElement child in Children)
  {
    child.Measure(availableSize);
    resultSize.Width = Math.Max(resultSize.Width, child.DesiredSize.Width);
    resultSize.Height = Math.Max(resultSize.Height, child.DesiredSize.Height);
  }

  resultSize.Width = double.IsPositiveInfinity(availableSize.Width) ?
      resultSize.Width : availableSize.Width;

  resultSize.Height = double.IsPositiveInfinity(availableSize.Height) ? 
      resultSize.Height : availableSize.Height;

  return resultSize;
}
 
So what are we doing here? Well, first, in the MeasureOverride function, you are required to call Measure on every child. If you don't, then the child's desired size is never determined - and this will break the Arrange pass of the layout system. The other thing to note is that you can't just return the passed in availableSize as your desired size. This is because availableSize could potentially be infinite (think about inside of a scroll view) - but your desired size can never be infinite. So what we are doing here is using the size of our largest child to determine our desired size, but only when the availableSize is infinite.

Thats the bare minimum you can do in MeasureOverride - but for our custom panel, we need to do a little bit more than that. Heres what the MeasureOverride looks like in the AnimatedWrapPanel code:
protected override Size MeasureOverride(Size availableSize)
{
  Size infiniteSize = new Size(double.PositiveInfinity, double.PositiveInfinity);
  double curX = 0, curY = 0, curLineHeight = 0;
  foreach (UIElement child in Children)
  {
    child.Measure(infiniteSize);

    if (curX + child.DesiredSize.Width > availableSize.Width)
    { //Wrap to next line
      curY += curLineHeight;
      curX = 0;
      curLineHeight = 0;
    }

    curX += child.DesiredSize.Width;
    if(child.DesiredSize.Height > curLineHeight)
      curLineHeight = child.DesiredSize.Height;
  }

  curY += curLineHeight;

  Size resultSize = new Size();

  resultSize.Width = double.IsPositiveInfinity(availableSize.Width) ? 
      curX : availableSize.Width;

  resultSize.Height = double.IsPositiveInfinity(availableSize.Height) ? 
      curY : availableSize.Height;

  return resultSize;
}
 
Essentially, we are doing more work here to come back with a better desired size. We do the wrap layout, keeping track of how big we end up being. To every child, we hand 'infinite' as the available size, so the children can be as big as they want to be. And in the end, if our available space is infinite, we use the size we calculated through the layout, but otherwise we take up all the room.

OK, so thats measure. How about arrange? Here is the simplest possible arrange method:
protected override Size ArrangeOverride(Size finalSize)
{
  foreach (UIElement child in Children)
  {
    child.Arrange(new Rect(0, 0, child.DesiredSize.Width, child.DesiredSize.Height));
  }

  return finalSize;
}
 
Again, you will want to call Arrange on every child, otherwise that child will not get placed/rendered. What we are doing here is placing every child at (0,0) and letting them be their desired size. The finalSize that gets passed into the ArrangeOverride can never be infinite, so we are allowed to just return it if we want to take all the room our parent has given us.

Thats a simple ArrangeOverride method, but it doesn't actually do any real layout of the children. Lets take a look at some code that actually acts like a wrap panel:
protected override Size ArrangeOverride(Size finalSize)
{
  if (this.Children == null || this.Children.Count == 0)
    return finalSize;

  double curX = 0, curY = 0, curLineHeight = 0;

  foreach (UIElement child in Children)
  {
    if (curX + child.DesiredSize.Width > finalSize.Width)
    { //Wrap to next line
      curY += curLineHeight;
      curX = 0;
      curLineHeight = 0;
    }

    child.Arrange(new Rect(curX, curY, child.DesiredSize.Width,
        child.DesiredSize.Height));

    curX += child.DesiredSize.Width;
    if (child.DesiredSize.Height > curLineHeight)
      curLineHeight = child.DesiredSize.Height;       
  }

  return finalSize;
}
 
So here we are actually doing some layout - very similar to the MeasureOverride shown above. By calling Arrange with the new position and size of each child, the children are laid out in wrap-panel-like fashion.

OK, ok, I can hear you complaining already "But where is my animation? You said this would be animated!" Well, actually, all that we need to do is modify this ArrangeOverride function a bit. Instead of just placing the child at its new position, we will use a TranslateTransform and animate it to the new position:
protected override Size ArrangeOverride(Size finalSize)
{
  if (this.Children == null || this.Children.Count == 0)
    return finalSize;

  TranslateTransform trans = null;
  double curX = 0, curY = 0, curLineHeight = 0;

  foreach (UIElement child in Children)
  {
    trans = child.RenderTransform as TranslateTransform;
    if (trans == null)
    {
      child.RenderTransformOrigin = new Point(0, 0);
      trans = new TranslateTransform();
      child.RenderTransform = trans;
    }

    if (curX + child.DesiredSize.Width > finalSize.Width)
    { //Wrap to next line
      curY += curLineHeight;
      curX = 0;
      curLineHeight = 0;
    }

    child.Arrange(new Rect(0, 0, child.DesiredSize.Width, child.DesiredSize.Height));

    trans.BeginAnimation(TranslateTransform.XProperty, 
        new DoubleAnimation(curX, TimeSpan.FromMilliseconds(200)), 
          HandoffBehavior.Compose);

    trans.BeginAnimation(TranslateTransform.YProperty, 
        new DoubleAnimation(curY, TimeSpan.FromMilliseconds(200)), 
          HandoffBehavior.Compose);

    curX += child.DesiredSize.Width;
    if (child.DesiredSize.Height > curLineHeight)
      curLineHeight = child.DesiredSize.Height;       
  }

  return finalSize;
} 
 
So what are we doing here? Well, we are adding a TranslateTransform to each child. Then, when the time comes to move the child to a new position, we tell the transform to animate to the new position (using a DoubleAnimation that takes 200 milliseconds). And thats it! Man, animation is so easy in WPF.

Now, if we throw all that code together, we get all we need for a custom animated wrap panel:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Animation;

namespace AnimatedWrapPanel
{
  public class AnimatedWrapPanel : Panel
  {
    private TimeSpan _AnimationLength = TimeSpan.FromMilliseconds(200);

    protected override Size MeasureOverride(Size availableSize)
    {
      Size infiniteSize = new Size(double.PositiveInfinity, double.PositiveInfinity);
      double curX = 0, curY = 0, curLineHeight = 0;
      foreach (UIElement child in Children)
      {
        child.Measure(infiniteSize);

        if (curX + child.DesiredSize.Width > availableSize.Width)
        { //Wrap to next line
          curY += curLineHeight;
          curX = 0;
          curLineHeight = 0;
        }

        curX += child.DesiredSize.Width;
        if(child.DesiredSize.Height > curLineHeight)
          curLineHeight = child.DesiredSize.Height;
      }

      curY += curLineHeight;

      Size resultSize = new Size();
      resultSize.Width = double.IsPositiveInfinity(availableSize.Width) 
          ? curX : availableSize.Width;
      resultSize.Height = double.IsPositiveInfinity(availableSize.Height) 
          ? curY : availableSize.Height;

      return resultSize;
    }

    protected override Size ArrangeOverride(Size finalSize)
    {
      if (this.Children == null || this.Children.Count == 0)
        return finalSize;

      TranslateTransform trans = null;
      double curX = 0, curY = 0, curLineHeight = 0;

      foreach (UIElement child in Children)
      {
        trans = child.RenderTransform as TranslateTransform;
        if (trans == null)
        {
          child.RenderTransformOrigin = new Point(0, 0);
          trans = new TranslateTransform();
          child.RenderTransform = trans;
        }

        if (curX + child.DesiredSize.Width > finalSize.Width)
        { //Wrap to next line
          curY += curLineHeight;
          curX = 0;
          curLineHeight = 0;
        }

        child.Arrange(new Rect(0, 0, child.DesiredSize.Width, 
                      child.DesiredSize.Height));

        trans.BeginAnimation(TranslateTransform.XProperty, 
            new DoubleAnimation(curX, _AnimationLength), HandoffBehavior.Compose);

        trans.BeginAnimation(TranslateTransform.YProperty, 
            new DoubleAnimation(curY, _AnimationLength), HandoffBehavior.Compose);

        curX += child.DesiredSize.Width;
        if (child.DesiredSize.Height > curLineHeight)
          curLineHeight = child.DesiredSize.Height;       
      }

      return finalSize;
    } 
  }
}
 
But now that we have this awesome custom panel, how do we use it? Well, it is actually not that hard at all - just a couple lines of XAML code:
<Window x:Class="AnimatedWrapPanel.Window1"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:ARP="clr-namespace:AnimatedWrapPanel"
    Title="Animated Wrap Panel Test" Height="300" Width="300">
  <ScrollViewer HorizontalScrollBarVisibility="Disabled" 
      VerticalScrollBarVisibility="Auto">
    <ARP:AnimatedWrapPanel>
      <Image Source="Images\Aquarium.jpg" Stretch="Uniform" Width="100" Margin="5"/>
      <Image Source="Images\Ascent.jpg" Stretch="Uniform" Width="50" Margin="5" />
      <Image Source="Images\Autumn.jpg" Stretch="Uniform" Width="200" Margin="5"/>
      <Image Source="Images\Crystal.jpg" Stretch="Uniform" Width="75" Margin="5"/>
      <Image Source="Images\DaVinci.jpg" Stretch="Uniform" Width="125" Margin="5"/>
      <Image Source="Images\Follow.jpg" Stretch="Uniform" Width="100" Margin="5"/>
      <Image Source="Images\Friend.jpg" Stretch="Uniform" Width="50" Margin="5"/>
      <Image Source="Images\Home.jpg" Stretch="Uniform" Width="150" Margin="5"/>
      <Image Source="Images\Moon flower.jpg" Stretch="Uniform" Width="100" Margin="5"/>
    </ARP:AnimatedWrapPanel>
  </ScrollViewer>
</Window>
 
First, in your Window tag (or page, or UserControl) you need to define the namespace that this custom control exists in. In this case the namespace is "AnimatedWrapPanel" - and so I added the attribute xmlns:ARP="clr-namespace:AnimatedWrapPanel". Now, to use it, you just add the tag:
<ARP:AnimatedWrapPanel>

</ARP:AnimatedWrapPanel>
 
And to give it children, you use it like any other WPF control that can have children - you throw them between the opening and closing tags!
<ARP:AnimatedWrapPanel>
  <Image Source="Images\Home.jpg" Stretch="Uniform" Width="150" Margin="5"/>
  <Image Source="Images\Moon flower.jpg" Stretch="Uniform" Width="100" Margin="5"/>
</ARP:AnimatedWrapPanel>
 
Thats all you need to do to use a custom control. Pretty simple, eh?

Well, thats it for this tutorial on how to create a custom panel control in WPF. If you want to play around with the control we made here, the animated wrap panel, you can download the visual studio project here.

Source Files:

Comments

Popular posts from this blog

C# Snippet - Shuffling a Dictionary [Beginner]

Randomizing something can be a daunting task, especially with all the algorithms out there. However, sometimes you just need to shuffle things up, in a simple, yet effective manner. Today we are going to take a quick look at an easy and simple way to randomize a dictionary, which is most likely something that you may be using in a complex application. The tricky thing about ordering dictionaries is that...well they are not ordered to begin with. Typically they are a chaotic collection of key/value pairs. There is no first element or last element, just elements. This is why it is a little tricky to randomize them. Before we get started, we need to build a quick dictionary. For this tutorial, we will be doing an extremely simple string/int dictionary, but rest assured the steps we take can be used for any kind of dictionary you can come up with, no matter what object types you use. Dictionary < String , int > origin = new Dictionary < string , int >(); ...

C# WPF Printing Part 2 - Pagination [Intermediate]

About two weeks ago, we had a tutorial here at SOTC on the basics of printing in WPF . It covered the standard stuff, like popping the print dialog, and what you needed to do to print visuals (both created in XAML and on the fly). But really, that's barely scratching the surface - any decent printing system in pretty much any application needs to be able to do a lot more than that. So today, we are going to take one more baby step forward into the world of printing - we are going to take a look at pagination. The main class that we will need to do pagination is the DocumentPaginator . I mentioned this class very briefly in the previous tutorial, but only in the context of the printing methods on PrintDialog , PrintVisual (which we focused on last time) and PrintDocument (which we will be focusing on today). This PrintDocument function takes a DocumentPaginator to print - and this is why we need to create one. Unfortunately, making a DocumentPaginator is not as easy as...

C# WPF Tutorial - Implementing IScrollInfo [Advanced]

The ScrollViewer in WPF is pretty handy (and quite flexible) - especially when compared to what you had to work with in WinForms ( ScrollableControl ). 98% of the time, I can make the ScrollViewer do what I need it to for the given situation. Those other 2 percent, though, can get kind of hairy. Fortunately, WPF provides the IScrollInfo interface - which is what we will be talking about today. So what is IScrollInfo ? Well, it is a way to take over the logic behind scrolling, while still maintaining the look and feel of the standard ScrollViewer . Now, first off, why in the world would we want to do that? To answer that question, I'm going to take a an example from a tutorial that is over a year old now - Creating a Custom Panel Control . In that tutorial, we created our own custom WPF panel (that animated!). One of the issues with that panel though (and the WPF WrapPanel in general) is that you have to disable the horizontal scrollbar if you put the panel in a ScrollV...