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C# - Explicitly Implementing Interfaces [Intermediate]

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You have probably implemented interfaces hundreds of times in C#, and perhaps even created some of your own. But did you know that there are actually two different ways to implement an interface in C#? There is the common way - the way that almost everyone always uses, but then there is a second way, called "Explicit Implementation". And no, it has nothing to do with cursing or expletives (although, the first time I ran across it, there might have been a few of those). Explicit implementation is not used very often, but it is quite powerful - and like all powerful things, can get you into trouble from time to time if it isn't used carefully.

To kick things off, lets take a look at what Visual Studio has to say about implementing an interface. Below is a screen shot of the Visual Studio context menu about implementing an interface (in this case, the IEnumerable interface):

If you choose "Implement interface 'IEnumerable'" you will get a block of code in your class that looks like this:
public class MyEnumerable : IEnumerable
{
  #region IEnumerable Members

  public IEnumerator GetEnumerator()
  {
    throw new NotImplementedException();
  }

  #endregion
}
 
However, if you choose "Explicitly implement interface 'IEnumerable'", you get the following:
public class MyEnumerable : IEnumerable
{
  #region IEnumerable Members

  IEnumerator IEnumerable.GetEnumerator()
  {
    throw new NotImplementedException();
  }

  #endregion
}
 
The difference is small but important - the addition of IEnumerable. in front of GetEnumerator and the removal of public. Essentially, this is saying that the method GetEnumerator is there specifically for the interface IEnumerable and no longer really for this class.

To understand what that means, let's take a look at a slightly more complex example. Say that, for some reason, I have the following two interfaces, ITeacher and IStudent:
public interface ITeacher
{
  bool HasTenure { get; }

  string Department { get; }

  int CourseCount { get; }
}

public interface IStudent
{
  int GraduationYear { get; }

  string Major { get; }

  int CourseCount { get; }
}
 
If you're sharp, you may have noticed that both have a property named CourseCount - and if you're sharper, you probably realized that while they are named the same thing, they probably mean two different things. In the context of a "Teacher", CourseCount is the number of courses that teacher is currently teaching. In the context of a "Student", CourseCount is the number of courses that the student is taking.

So what happens when a StudentTeacher comes along?! With the regular old method of implementing interfaces, you would get something like this:
public class StudentTeacher : ITeacher, IStudent
{
  private int _CoursesTeaching;
  private int _CoursesTaking;

  public StudentTeacher(int taking, int teaching)
  {
    _CoursesTeaching = teaching;
    _CoursesTaking = taking;
  }

  //Of course a Student Teacher doesn't have tenure :P
  public bool HasTenure
  { get { return false; } }

  public string Department
  { get; set; }

  public int GraduationYear
  { get; set; }

  public string Major
  { get; set; }

  public int CourseCount
  {
    get
    {
      //What do I do!!?
      throw new NotImplementedException();
    }
  }
}
 
There is only one property called CourseCount, but there are two distinct pieces of data that it represents. This is when we need explicit interfaces. In this case, we want to explicitly implement the CourseCount property:
public class StudentTeacher : ITeacher, IStudent
{
  private int _CoursesTeaching;
  private int _CoursesTaking;

  public StudentTeacher(int taking, int teaching)
  {
    _CoursesTeaching = teaching;
    _CoursesTaking = taking;
  }

  //Of course a Student Teacher doesn't have tenure :P
  public bool HasTenure
  { get { return false; } }

  public string Department
  { get; set; }

  public int GraduationYear
  { get; set; }

  public string Major
  { get; set; }

  int ITeacher.CourseCount
  { get { return _CoursesTeaching; } }

  int IStudent.CourseCount
  { get { return _CoursesTaking; } }
}
 
This means that when you call an instance of this class while in an ITeacher variable, you will get the value of _CoursesTeaching - but if you call it while it is stored in a IStudent variable, you will get the value of _CoursesTaking. For instance, take a look at the following test code:
class Program
{
  static void Main(string[] args)
  {
    StudentTeacher st = new StudentTeacher(2, 3);

    ITeacher teacher = st;
    Console.WriteLine("Courses Teaching: " + teacher.CourseCount);

    IStudent student = st;
    Console.WriteLine("Courses Taking: " + student.CourseCount);
  }
}
 
That code produces the following output:
Courses Teaching: 3
Courses Taking: 2
 
Another side effect of explicitly implementing an interface (or part of one, as we are doing here), is that the explicitly implemented pieces are not actually available off the class as regular calls - i.e., on the class above, you couldn't ask an instance stored in a StudentTeacher variable what it's CourseCount is. This is because it wouldn't know what CourseCount method to call. In fact, it doesn't even show up in Visual Studio intellisense:

Student Teacher Intellisense Menu

However, since the property is explicitly implemented, you can still actually use it as a property name in the class. So we can give StudentTeacher a special CourseCount property that is only available when looking at the class as a StudentTeacher:
public class StudentTeacher : ITeacher, IStudent
{
  private int _CoursesTeaching;
  private int _CoursesTaking;

  public StudentTeacher(int taking, int teaching)
  {
    _CoursesTeaching = teaching;
    _CoursesTaking = taking;
  }

  //Of course a Student Teacher doesn't have tenure :P
  public bool HasTenure
  { get { return false; } }

  public string Department
  { get; set; }

  public int GraduationYear
  { get; set; }

  public string Major
  { get; set; }

  int ITeacher.CourseCount
  { get { return _CoursesTeaching; } }

  int IStudent.CourseCount
  { get { return _CoursesTaking; } }

  public int CourseCount
  { get { return _CoursesTaking + _CoursesTeaching; } }
}
 
Now we can get the total number of courses as well:
class Program
{
  static void Main(string[] args)
  {
    StudentTeacher st = new StudentTeacher(2, 3);

    ITeacher teacher = st;
    Console.WriteLine("Courses Teaching: " + teacher.CourseCount);

    IStudent student = st;
    Console.WriteLine("Courses Taking: " + student.CourseCount);

    Console.WriteLine("Total Course Count: " + st.CourseCount);
  }
}

Courses Teaching: 3
Courses Taking: 2
Total Course Count: 5
 
And there we go! That was your crash course in explicit interface implementation in C#. You would have thought that at this point we would have run out of C# language features to talk about here at SOTC, but there always seems to be another one. As always, you can grab a zip file containing all the code in this tutorial below.


Source Files:

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