Skip to main content

C# WPF Tutorial - UseLayoutRounding Property [Beginner]


Ever since the introduction of WPF, applications developed using the technology have all had a similar look - fuzzy. In .NET 4, the developers at Microsoft made great strides in the clarity and readability of WPF applications.

Up until .NET 4, developers have used many tricks to get icons and line edges clearer than they are by default. Whereas some tricks may still be needed, one new property puts an end to much of the fuzziness frustration - UseLayoutRounding.

Below is an example of how UseLayoutRounding can help us. The left image is how WPF acts by default. The right is with UseLayoutRounding set to true.

The above examples are made using a very basic WPF application. The only difference between the applications is whether or not UseLayoutRounding is enabled.
<Window x:Class="UseLayoutRoundingTutorial.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow"
        Height="350"
        Width="525"
        UseLayoutRounding="True">
  <Grid>
    <Image Source="image.png" Width="100" Height="100" />
  </Grid>
</Window>
 
UseLayoutRounding should be set on a root element, like the main window in this example. MSDN explains it best:

You should set UseLayoutRounding to true on the root element. The layout system adds child coordinates to the parent coordinates; therefore, if the parent coordinates are not on a pixel boundary, the child coordinates are also not on a pixel boundary.
That does it for the UseLayoutRounding property. I can't imagine any WPF application where this should not be added, as it can only improve the visual quality of your applications.

Comments

Post a Comment

Popular posts from this blog

C# Snippet - Shuffling a Dictionary [Beginner]

Randomizing something can be a daunting task, especially with all the algorithms out there. However, sometimes you just need to shuffle things up, in a simple, yet effective manner. Today we are going to take a quick look at an easy and simple way to randomize a dictionary, which is most likely something that you may be using in a complex application. The tricky thing about ordering dictionaries is that...well they are not ordered to begin with. Typically they are a chaotic collection of key/value pairs. There is no first element or last element, just elements. This is why it is a little tricky to randomize them. Before we get started, we need to build a quick dictionary. For this tutorial, we will be doing an extremely simple string/int dictionary, but rest assured the steps we take can be used for any kind of dictionary you can come up with, no matter what object types you use. Dictionary < String , int > origin = new Dictionary < string , int >();

C# Snippet - The Many Uses Of The Using Keyword [Beginner]

What is the first thing that pops into your mind when you think of the using keyword for C#? Probably those lines that always appear at the top of C# code files - the lines that import types from other namespaces into your code. But while that is the most common use of the using keyword, it is not the only one. Today we are going to take a look at the different uses of the using keyword and what they are useful for. The Using Directive There are two main categories of use for the using keyword - as a "Using Directive" and as a "Using Statement". The lines at the top of a C# file are directives, but that is not the only place they can go. They can also go inside of a namespace block, but they have to be before any other elements declared in the namespace (i.e., you can't add a using statement after a class declaration). Namespace Importing This is by far the most common use of the keyword - it is rare that you see a C# file that does not h

C# WPF Printing Part 2 - Pagination [Intermediate]

About two weeks ago, we had a tutorial here at SOTC on the basics of printing in WPF . It covered the standard stuff, like popping the print dialog, and what you needed to do to print visuals (both created in XAML and on the fly). But really, that's barely scratching the surface - any decent printing system in pretty much any application needs to be able to do a lot more than that. So today, we are going to take one more baby step forward into the world of printing - we are going to take a look at pagination. The main class that we will need to do pagination is the DocumentPaginator . I mentioned this class very briefly in the previous tutorial, but only in the context of the printing methods on PrintDialog , PrintVisual (which we focused on last time) and PrintDocument (which we will be focusing on today). This PrintDocument function takes a DocumentPaginator to print - and this is why we need to create one. Unfortunately, making a DocumentPaginator is not as easy as