Since the RTW (release to web) of Silverlight 2 was just the other day,
I decided to take a look and see if this problem still existed.
And what do you know! Not only is it possible, it is downright easy. You
can load images from any stream, which means it could be a file stream
from isolated storage, a file that the user just chose in an Open File
Dialog, or even over the web using stuff like
OpenReadAsync
(on the
WebClient
class. Below, you can see the small example app that shows
this off - you can pick any image file on your computer, and Silverlight
can display it right there for you.
[silverlight width="400" height="300" border="true"
src="Silverlight2ImageLoading.xap"]
This is going to be a short tutorial, because really there isn't much
code behind it. So let's jump straight into the XAML:
<UserControl x:Class="Silverlight2ImageLoading.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="400" Height="300" Background="White">
<Grid x:Name="LayoutRoot" Margin="3" >
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Grid.Row="0" Grid.Column="0"
VerticalAlignment="Center"
HorizontalAlignment="Center"
x:Name="Message">
Choose An Image
</TextBlock>
<Button Grid.Row="0" Grid.Column="1"
Content="Browse..." Click="BrowseClick" />
<Image Margin="3" x:Name="ImageHolder"
Grid.ColumnSpan="2" Grid.Row="1"
Grid.Column="0" Stretch="UniformToFill" />
</Grid>
</UserControl>
Nothing terribly special here - just a grid with two rows and two
columns. The first row holds a textblock we will use for messages and a
button whose click event actually does all the interesting work. The
second row holds an image with no source set, so when the app loads
initially nothing will be displayed there. It is this image control that
will get populated with whatever image the user chooses.
Now for the C# code behind:
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
namespace Silverlight2ImageLoading
{
public partial class Page : UserControl
{
public Page()
{ InitializeComponent(); }
private void BrowseClick(object sender, RoutedEventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Multiselect = false;
bool? result = ofd.ShowDialog();
if (!result.HasValue || result.Value == false)
return;
BitmapImage imageSource = new BitmapImage();
try
{
imageSource.SetSource(ofd.File.OpenRead());
ImageHolder.Source = imageSource;
Message.Text = "Showing " + ofd.File.Name;
}
catch (Exception)
{
Message.Text = "Error Loading File";
}
}
}
}
As I mentioned above, the meat of this code is all in the handler for
that button - the method
BrowseClick
. First, we create an
OpenFileDialog
.
This is not your normal OpenFileDialog
- this is one specially created
for Silverlight that keeps any silverlight applications from doing
anything malicious. And unlike the old OpenFileDialog
, this one does
not return a DialogResult
, it just returns a nullable boolean. If the
boolean value is true, then the user has selected something and clicked
ok in the dialog.
So once the user has selected something, we want to load an image from
that file. To do that, we first create a
BitmapImage
, which will
become the source for our image control. Just as a quick note,
BitmapImage
is in System.Windows.Media.Imaging
, which is not one of
the default using statement lines, so don't forget to add that in. Once
we have created the BitmapImage
we call the SetSource
method and
hand it the stream from whatever file the user selected in the open file
dialog. If anything is wrong with the file (i.e, it is not an image, it
can't be read, etc..), an exception will be thrown, which is why those
couple lines of code are wrapped in a try-catch.
If the
SetSource
call succeeds, we then set that BitmapImage
as the
new Source
for our image, and we set the text of that message
TextBlock
to the name of the file. If stuff fails and an exception
gets thrown, we just set that TextBlock
to an error message.
And that's all folks! As we here play more around with the RTW
version of Silverlight 2, we will be posting more tutorials (and
hopefully posting new versions of some now old and obsolete Silverlight
1.1 tutorials). As always, questions or comments are welcome.
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